![]() ![]() Bu some of those dungeons are mandatory quest dungeons. It is very easy to spend HOURS being hopelessly lost inside a dungeon. ![]() Next problem, Daggerfall suffers from the biggest, hardest, nastiest most unreasonably complicated 3D maps ever created. There are a couple dozen fixed storyline locations, and other than those you can simply pick one or two generic towns and dungeons, they scale with you so you can infinitely farm them. Why? Because most of them are dynamically generated and all the same. You will never set foot in 99.999 of the dungeons. You will never visit 99.999 of the towns in the game.You wil never speak to 99.999 of the NPCs. First off, the map is so huge that you will NEVER SEE 99.999 of it. There's lots of really cool stuff in the game.īut.the flaws. Lots of clothes types and color and armor types and you can play mix and match, and you can click to tuck and untuck your shirt. Oh, and you can play pretty princess dressup with your character. It's like 60-70 hours to traverse the map from end to end without using fast travel. But unlike Morrowind, Daggerfall also had endless dynamic generation of quests and one of the most ridiculously huge world map of any game ever made. Completely freeform character creation and spell creation, much like Morrowind. Daggerfall was an incredible game plagued with problems.
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